Proposal

__**Game Proposal**__


 * Name of Company**: DogTagg Gaming Productions
 * URL**: __http://dogtagg.wikispaces.com/__

__Hattem Mohyeldin__: Project Manager, Assistant Designer, Game Tester __Alex Jorge__: Lead Designer, Developer, Game Tester __Nancy Liu__: Assistant Designer, Lead Field Researcher, Game Tester
 * Roles / Positions**:

Our game will be based on the classic Castle Defense genre. The player will be defending each of the nine planets in the solar system, as well as the Sun. Our Solar System will be attacked by Intruders from outside worlds and have recruited you to help defend them from the attack. Enemy ships will arrive from the left and try to attack your planet, which will be on the right. In order to attack them, the player must tap on the enemy to destroy them. Every once in a while a random Mystery Box will appear and the player will tap on it to receive a random bonus. These bonuses include: extra missiles, extra damage, improved shield, and regeneration of health. There will also be a special Laser that the player will be allowed to use when an X number of points is collected which will allow them to destroy all enemies on the screen. In order to activate the laser, the player will need to shake the iPhone. To aid in the progression throughout the game and allow for the player to feel more involved in the defense, the points gained in each level can be spent on research done on the planet being defended to improve your defenses by doing things like fortifying your shields, improving your weapons, or holding more ammo for the more powerful weapons.
 * Project Description**:

__Thursday, October 22, 2009__ __Thursday, October 29, 2009__ __Saturday, October 31, 2009__ __Wednesday, November 4, 2009__ __Thursday, November 5, 2009__ __Wednesday, November 11, 2009__ __Thursday, November 12, 2009__ __Saturday, November 14 and Sunday, November 15, 2009__ __Wednesday, November 18, 2009__
 * Timeline**:
 * Created wikispace, and brainstormed ideas.
 * Proposal started, and narrowed ideas for game design.
 * Group Meeting, and finished proposal.
 * Group meeting, discuss the game process.
 * Group meeting, begin basic design and write up for the rules.
 * Group meeting, elaborate on design and begin game testing.
 * Continue game testing and complete first prototype.
 * Begin game testing from other participants, begin the write up
 * Finalizing design and mechanics
 * Completing and proofreading the write up, putting everything together!